Here I will be updating some of my shaders that I've made trough the year, this kind of shaders are the one that I have made for myself using a number of resources from different videos, documentation online, and books. 
Feel free to use them

Here I show you the shaders that, after many works and projects, I've found that this are the best that suits my need as an artist! Feel free to explore and experiment on your own!
BASE ROUGHNESS SHADER  
This is the shader that I use for almost any basic 3D geometry, I prefer this kind of workflow because allows me to use more freely different kind of roughness maps. The difference is that, in with Metallic/Smoothness (The one that Unity provides), u dont have that much control on the different kind of reflections as with this kind of set up!

BASE SKYBOX SHADER
This is a basic Skybox shader that allows you to have two blend between three colors on a skybox! The fun part is that is fully customizable so you can add stars or even a sun! I have been able to use this shader to create multiple variations with stars, a grid patter projected over the sky, and more! Feel free to use it as you need it!
GLASS SHADER (In process)
So! This kind of shader is one of the last one that I made, i followed a tutorial from youtube and Im planning on changing this as needed, for example, I want to add a texture that simulates scratches or glass marks! but thats for later!

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