The Idea
Do a quick 3D model of Luke's Skywalker Lightsaber and make sure its fully optimized for videogames.
Another week, another project! The base of this project was to track my time on modeling and texturing so i can be conscious of my time making a new videogame prop like the lightsaber from scratch.
What i learned on this project
- Keeping a low poly count (8k polygons) but maintaining high details (Optimized for video games)
- High end textures with small details
- Quick Sketching
Made with:
- Blender 3D
- Substance Painter